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Jayce Cruel's Gnarl Formula

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Here is my gnarl formula, revision 6h, for use in the general public. I haven't found anything else that needs to be changed, so this will most likely be the final version.

If you do decide to download and use this formula, I ask that you please leave me a comment and let me know what you think of it. Comments, suggestions, critiques, etc. are all fine. Something more than "I like it" would be better... And if an image happens to come of it, and you feel like it, give me a shoutout (or let me know about it so I can see what you did with the formula)

As an extra added bonus, since everyone was patient, and because I like playing "mad fractal scientist", I've included two additional experimental gnarl formulas- an orbit traps-based coloring formula, and a transformation formula. The coloring and transformation formulas are based on the fractal gnarl formula, but with a "shell" (so to speak) so it will work as that type of formula. That being said, the "shells" are what make these formulas "experimental". They work, and generate no errors. I've tested them a bit, and they seem to be OK. That having been said, they may still be a bit "rough around the edges", so to speak, but I've had no trouble in using them in a few of my pieces, so I'll say that they are, more or less, in their "final" version as well, especially the transformation formula (that one seems to work more or less the way I intended...the coloring one, while it works, it doesn't seem to produce the results I was looking for)

The .zip file contains the test formulas, gn6h.ufm, gn6h_ucl.ucl, and gn6h_uxf.uxf, as well as a help .txt file, and example parameters in .txt format and .upr format.

I may eventually take this down, or update it, depending on what happens in the future...I'll definitely give advance notice in the event of something drastic, but for now (and for the mid-term future)it looks like they will be staying here, unless I decide that they are ready to go into the actual "public" UF database with my other creations <SHAMELESS PLUG> which you can find in jay.ufm, jay.uxf, and jay.ucl </SHAMELESS PLUG>...

By the way, the picture I'm using as the "preview" was made with the gnarl 6h fractal, transformation, and coloring formulas (default parameters) together in one fractal layer, with the default gradient.

To get the zip file, click on the "Download File" button, currently located in the upper right hand side.

edit-> I found a bug in the custom variables, where if you tried to reference a custom variable in another custom variable, it would not use it (it would use a default setting instead). Not a real deal-breaker, but I'd re-download anyway if you got it before, just to rid the internet of the "old" version. unless you ever used custom variables to define other custom variables (i.e. Custom 1 = pixel + current z; Custom 2 =sin(Custom 1) - cos(Custom1); Custom 3 = Custom 2 * Custom 1; etc.), any parameters you made should work just fine with this fix.

edit 2-> I ADDED another coloring formula to the mix: "gn6h_ucl_zstyle.ucl"- another experiment, if you will. This particular coloring formula will use the actual #z from the fractal formula when coloring, so it doesn't screw up the fractal image as much. This is actually how I originally intended the formula to be, and I'm really happy I was able to figure out what "went wrong" so to speak...

For this new coloring formula, make sure you set the initial Z block 1 to "current #z" or it won't pick up the #z from your fractal image (I believe I set the default as "current #z" already for you. You can use #pixel in any other block, and it will interact with #z, without upsetting it. Setting the initial Z block 1 to #pixel _should_ give you the same results from the original gn6h_ucl, but I'm not 100% sure...

N-JOY, happy fractaling, and please don't forget to comment!
© 2010 - 2024 JayceCruel
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innac's avatar
Thank you for sharing!
This is my result:  Jaygnarl by innac